This week in the ➡️ #Metaverse - Issue #5
A weekly roundup of what’s happening in the digital land(scape). Metaverse ethics, governance and interesting trends from crypto, gaming and regulation.
What's going on:
What a WEEK!!!! From the launching of the XRGuild at #AWE, to Neal Stephenson himself (snow) crashing the speculation hype and disrupting the metaverse players with the annoucement of LAMINA1, to neurorights in RigthsCon (say it twice fast, I dare you!), to a... robot finger covered in living skin...
Buckle up for a supercharged #ThisWeekInTheMetaverse !!!
Hosted by Micaela Mantegna from BKC Harvard, with Celia Hodent, Albert Fox Cahn and Dylan Urquidi, the RightsCon session: "Every breath you take, every move you make: neurotechnology, XR, and the metaverse of surveillance", raised the alarms on the risks that employing neurotechnology in metaverse contexts present for mental privacy, agency, anonymity and self determination.
The OMG! award of the week goes to...
There is hope for the Open Metaverse!
NFTLand:
Alexa, play "Sorry, Not Sorry"
There's been a vibe shift in the world of NFTs post-crash.
For Science!!!
Meme corner:
Ending nugget:
The assumption that the Metaverse is primarily an AR/VR thing isn't crazy. In my book it's all VR. And I worked for an AR company--one of several that are putting billions of dollars into building headsets. But... I didn't see video games coming when I wrote Snow Crash.
I thought that the killer app for computer graphics would be something more akin to TV. But then along came DOOM and generations of games in its wake. That's what made 3D graphics cheap enough to reach a mass audience.
Thanks to games, billions of people are now comfortable navigating 3D environments on flat 2D screens. The UIs that they've mastered (e.g. WASD + mouse) are not what most science fiction writers would have predicted. But that's how path dependency in tech works.
We fluently navigate and interact with extremely rich 3D environments using keyboards that were designed for mechanical typewriters. It's steampunk made real. A Metaverse that left behind those users and the devs who build those experiences would be getting off on the wrong foot
But modern engines help devs manage the challenges of building for multiple targets. My expectation is that a lot of Metaverse content will be built for screens (where the market is) while keeping options open for the future growth of affordable headsets.
Neal Stephenson at @nealstephenson Twitter thread, Jun 8